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 Guides, pictorials, explanations and advice on fixing, repairing, troubleshooting and diagnosing problems on your newly bought (or old!) pinball machine. This advice is worth EXACTLY what you paid TXPinball for it, which is diddly squat.
If you have any questions, I am available at my email address.
Please note that I don't have a clue about "old" pinball machines from the 60es, 70es and early 1980s, I haven't even seen what an inside of one looks like in all my life, nor do I really care about them at all, as I find them to have cool pop artwork on them, but are as boring to play as watching the grass grow or watching a cool Olympic games sport called Curling (with a few notable exceptions - Go Centaur!)...
The key to fixing a problem you have at hand is having a clear head and thinking logically. A manual for the game will help immensely as well as various tools. In most if not all cases, you will not get very far in diagnosing and fixing the problem with your bare hands anyways...
This section is always a work in progress, as new items, pictorials, guides, solutions, diagnostics and fixing to various problems with pinball machines are added as often as time allows (read - not a whle lot these days, no time for this...). This particular section of the site is updated (extremely) irregularly.
PLEASE READ THIS!
We receive a lot of emails and phone calls from people that bought a supposedly "fully working", "completely gone over" or "totaly refurbished", or "like new" or as-is machine off Ebay, at SuperAuctions.com, from operators, garage sales, friends, basements, local classifieds, some other places selling stuff and so on...
We can only offer little limited help within reason. We cannot go into extensive troubleshooting and helping to get your game fixed and running. If you cannot find an answer to your problems below, we'll try to help a little bit if we can, but this is strictly voluntary and a courtesy to you as a pinball machine owner, nothing more or less.
The best case scenario would be to contact the person(s) you bought the game from and see if they could help you get it going or, if you are technically challenged (this is a polite term meaning you're an idiot when it comes to fixing stuff) try to find a local pinball repairman in your city.
If all that fails, well, you either get better at fixing the problems or you're SOL. Or, get Yellow Pages out and try to find a pinball technician that will come to your place and take care of it for you. Pinball repair people charge on average 75$ and up per hour with parts costing extra.
I believe most problems you are likely to run into will eventually be covered with new material added in some distant future (with "Coming Soon!" signs). Although we receive weekly and daily phone calls and emails from people needing some kind of help with their machines, suggestions, questions and comments are always welcome.
Problems with Indianapolis 500 Pinball Machine Turbo Unit:
If you own an Indianapolis 500 pinball machine and have problems with your TURBO locking unit working incorrectly, the solutions(s) for your problem(s) will be covered here. Turbo assembly on this particular machine is sort of a tricky and very finicky unit. If it doesn't work properly, the game is sort of playable, but basically you are missing most of it. The Turbo unit has been dissassembled numerous times here while refurbishing the machine and the whole engineering, mechanical and software support for this unit is crappy, not much Q&A.
The game manual does not even address potential problems with it, which are many NOR does it list "Turbo Unit Error" error message in its list of game error messages (it's just a generic, useless bullshit list that every game has and it doesn't tell you squat).
Also, software, as a main behind the scenes driver of the unit is poorly written and does not compensate for the defficiencies of the poor overal design (that's you Mike Boon, for software - this game blows chunks programming-wise (lots of lag), and that's you Win Schilling for shit mechanical design of the unit, wtf were you thinking?). I have never been a big fan of Dennis Nordman games (Turbo illustrates well why) mainly because his games have always had unreliable, exotic, theoretically great toys but practically very crappy and crash prone. In fact, the whole thing just seems rigged and the execution of the game seems sloppy and rushed. Pitty, as it's actualy a tight, fast and cool little game with great license and awesome potential. It's still goos as it is, but it could have been truly great.
It has to be said, in all fairness, the theory and concept behind the Turbo unit is ... simply brilliant! When the thing is fully operational, snappy, fast, responsive and working correctly, it is absolutely one of the neatest and coolest toys put on a pinball machine and the whole experience of playing the game is very satisfying.
We'll address in this tech article, theory of operation, what does Turbo do, how does it do it, overall problems with the Turbo, mechanical problems, Turbo board with time delay problems, opto problems, missalignment of optos with false readings, what does machine do (and doesn't do) when Turbo malfunctions (HINT: doesn't do jack and it pretends it never happened and goes on sort of business as usual), connector problems and tracing all connectors and schematics for it as relevant to Turbo, what to do in various game scenarios, how to access the Turbo unit, how to take off the ramp, what kind of opto switches it uses, schematics and nuts and bolts of the Turbo unit and so on.
At the end of the article you should have a solid understanding of inner working and shortcomings of the unit and what to do and how to rectify your specific problems.
COMING SOON!.
Cirqus Voltaire Neon Problems:
When the neon on right ramp on Cirqus Voltaire doesn't work, or it works but it's weak, or it only lights up after being turned on for a while, or only a half is illuminated etc... - it's usualy the transformer. We'll show how to deal with it, what to do, how to wire it, how to take it out, install the replacement and what to watch for...
Click here to go to article.
Problems with Johnny Mnemonic Cyber Glove Device:
If you own a Johnny Mnemonic pinball machine and have problems with your Cyber Glove Device working incorrectly, the solutions(s) for your problem(s) will be covered here. Cyber Glove Device on this particular machine is sort of a tricky and very finicky unit midly put. If it doesn't work properly, the game is really unplayable, and basically you are missing most if not all of it.
The Cyber Glove Device has been dissassembled numerous times here while refurbishing the machines and the whole engineering, mechanical and software support for this unit is kind of subpar. Pitty, as the Cyber Glove really actualy IS cool when it works properly and one of neater playfield toys and devices coming out of Williams and Bally.
The game manual has several addition and bulletins that DO address potential problems with Cyber Glove, which are many. They can be downloaded in the Manual section of TXPinball web site, or click here to get there.
The Cyber Glove itself is NOT ALL THAT complicated (2 opto switches on a small behind the playfield board and 1 mechanical blade switch controlling its movements with game software doing the controlling). Also, one round leaf mechanical switch inside the magnet telling the game to engage the Cyber Glove magnet when a pinball is loaded in it (the actual pinball engages the switch).
Once dialed in and taken care of, the problems should be few and far between and the machine should work correctly all the way. But still, the original complaint stands - it's not really designed to take abuse in a commercial environment, which an arcade or a bar, or pizza parlor or any commercial gameroom really is. It simply is not THAT robust. In home environment with infrequent play, it should hold fine. We will reveal all there is to do to fix the Cyber Glove in this tutorial.
Although, it's a cool, very cool idea and a neat toy, the actual toy they came up with didn't do well out there in the commercial world. However, with this tutorial in your own home gameroom, it should do fine for a long time.
COMING SOON!.
Pinball Manuals Download:
If you have a BIG technical problem with your machine (for example it resets mid-game, or all flashers don't work, or a flipper doesn't work or switches are not registering and so on - a game manual is pretty much useless. Look around this page, there are many solutions offered. To fix smaller problems, too look up parts, to see how diagnostics work, finding part numbers, getting a hang of game rules, lookign at lamp charts, switch charts, finding connections and what wire goes where (important with troubleshooting!) etc.. the manual is quite valuable for a pinball machine owner. The manuals page has all manuals in pdf format that TXPinball worked on so far.
Click here to go to article.
Hakko 808 Desoldering Gun:
If you work extensively on any electronic circuitry boards, this tool is ESSENTIAL in doing the job right. It is specially designed to be portable and carried in the toolbox to perform repairs on the location and away from the shop. We'll demonstrate how to use it to remove components from circuit boards. The best thing about this tool is it's portable and self-contained unit. That means you do not have to have shop compressed air to run it as the pump motor is built into the unit. Great tool!
Click here to go to article.
Rebuilding Pinball Machine High Voltage DMD Display section: This pictorial will show what exactly to do and how to get your VERY failure-prone DMD display high voltage section up to speed. It is cost-effective (6 bucks!) and with great result the high voltage display section on the display board for Bally and Williams WPC games. We will deal with why the components need replacing in this section, which ones exactly and how to do it.
IMPORTANT!
Pretty much all of this particular pictorial involves desoldering old components out and soldering in new components. If you do not have right equipment to do it, and/or do not how to solder, the advice presented here is useless to you. So, what's a guy like you to do? There are solutions and we will cover them in the pictorial as well.
Click here to go to article.
Connectors, wiring & crimping as used in pinball: This pictorial will show what kinds of connectors are used in pinball, what kinds of wires, how to do connectors, what are the differences, crimping Molex connectors and what tools to use, rebuilding original IDC (insulation displacement) connectors and headers on the boards and so on.
GI (General Illumination - always on) lights section is covered in detail in a separate pictorial here, as they burn and need repair most often and they warrant their own guide.
We will show:
Redoing original IDC connectors
Different kinds of cables and wires in pinball machines, and pinball wiring
Replacing original IDC connectors with Molex connectors
Problem with ribbon cables in pinball machines
Other connectors covered as well as it pertains to pinball machine wiring.
Click here to go to article.
Fixing pinball machine DMD displays with missing lines:
This pictorial will show you step by step how to fix your DMD (Dot Matrix Displays) with missing lines used in virtualy all modern pinball machines. This is a tricky procedure and a success rate for us here is 75%-80%. You can only do so much before you have to acknowledge defeat. We'll demonstrate and show EXACTLY what to do to try to repair it successfully.
This is not for the shaky handers, and not for the faint of heart. For you, a great solution is to buy a brand new DMD display and that'll solve your problem 100% guaranteed.
Click here to go to article.
Problems with playfield motors for various devices/toys in pinball: We'll cover various motors and devices powering playfield toys. If they don't work, the machine is seriously crippled and not fun at all (in some cases even unplayable).
We'll deal with most common problems, what's going on, how to fix them or where to get replacements then we'll test the motors with the game turned off and outside of the game and show how they can be diagnosed and problems narrowed down.
We'll show how Cirqus Voltaire Ringmaster motor assembly works in a video, how Twilight Zone clock motor works in a video, how a new shaker motor works in a video, how the spinning Tiger Saw for Theatre of Magic works in a video, how a THING hand from Addams Family pinball works in a video, how to test motors outside of the game and everything else you need to know to test your game motor devices OUTSIDE of the game and completely taken off the playfield.
Click here to go to article.
Working and fixing pinball machine cabinets: Pinball machine cabinets are made of wood. We'll do some woodworking here, show what needs to be done to have good, great looking, structurally sound and solid pinball machine cabinets.
We'll show how to:
Repair the cracked or splintered edges of the wood on the backbox or the main cabinet
What materials to use in fixing all flaws
How to make the interior of the cabinet spotless
How to make the cabinet structurally sound
Gluing the cabinet if needed and making it sturdy again
Cosmetic work on the cabinet and so on.
The game being worked on and demonstrated will be the Creature From The Black Lagoon, 1992 Bally game. Te advice here applies to all games, they all have cabinets, right.
Click here to go to article.
Testing pinball machine speakers for proper operation No sound coming from your pinball machine? We'll show a fast, sweet and inexpensive way to test your pinball machine speakers for proper operation. If they pass the test, then they work fine and the problem lies elsewhere, probably the audio board. If they do not pass the test, your speaker(s) are/is dead and will need to be replaced.
(Coming soon!)
Problems and diagnosing the coils (solenoids) in pinball: Together with switches and flippers, coils in your machine are the most important thing. You can (sort of) successfully play a game if your GI lights are missing or some feature lamps don't work, but it'd be impossible to play without working flippers or functioning switches. Also, if your pop bumper coils don't work, if your slingshot coils don't work or any other coils are no functioning, the game will be severely impaired and barely playable. We'll dive in here into all kinds of coil problems you are likely to encounter:
How to measure voltages
What powers them
How do they work
How to replace them
What makes them tick and so on
(Coming soon!)
Problems with slingshots: We'll cover all problems related to slingshots, a common bane to many a good games. Slingshots not working at all, slingshots barely working, what kind of rubber to use, slingshot coils not kicking, slingshots firing when there is no ball present, adjusting slingshot leaf switches to function properly and so on.
(Coming soon!)
Fuses and problems with fuses as used in pinballs: Fuses in pinball machines are first line of defense when it comes to protecting and ruining your circuit boards. It is also one of the most common problems with pinball failures and every pinball machine owner should have a few spares because they DO blow from time to time. If you have a playfield short, they will blow immediately upon powerup and will need to be replaced. If the cause will HAVE TO be found and fixed for your machine's normal operation.
This guide will show and tell all you need to know about fuses in your pinball machines. This in depth coverage will go into everything there is to know on what fuses are used, what values, where to buy them, what happens to them, why they blow, how to replace them and diagnose problems with them. Even a video of a fuse blowing upon powerup of The Addams Family! We will also cover proper technique how to determine if the fuse is blown or not.
Click here to go to article.
Pinball machine maintenance: When you buy your game from TXPinball, it will come to your place refurbished and ready to play for a long time to come. To keep it that way, some maintenance, cleaning and from time to time, adjusting and replacing of faulty components, is required to keep it running in tip-top shape. We'll show you how, what to do and give advice in this pictorial (Coming soon!)
Hakko 470 Desoldering Station: The Top Dog or Cool Cat of all desoldering stations, the grand daddy of them all... Here, we'll show and demonstrate the professional desoldering station Model 470, made by Hakko® Corp - the best in business, bar none.
This is a professional desoldering station, so for the average hobbyist that owns a few machines it is definitely a bit of an overkill. If Hakko 808 desoldering gun is made for outcall repairs (on the road/location), this station is for the workshop bench.
Covered in this pictorial is taking of and replacing a damaged ASIC chip socket on a WPC CPU board. In addition to that we will desolder U20 chip off the CPU board. This one controls the switch matrix in the game and it's often troublesome and very fail prone.
Click here to go to article.
Official Bally/Williams Tech Service Bulletins: Mr. Pinball Australia ("The Pinball Factory") now owns all the trademarks and rights for reproducing parts and machines under the Bally label. As a service to support their Distributors, Operators, and Owners, The Pinball Factory has created an on-line library of service bulletins, ROM software upgrades, and other service and maintenance related information. Lots of info here, as well as game ROM software and bulletins for every game released.
Click here to go to the website.
Various Board Generations as used in pinball: We will cover here all the various board generations from 1988 to today. We will cover everything, what board fit into what game, which are interchangeable and which are not.
We will cover CPU boards, power driver boards, display boards, flipper boards, extra boards underneath the playfield, various displays, dot matrix and alpha-numeric and so on. Nifty table with game names and what are the compatible with together with illustrations and pictures will be provided for easy checking and fact gathering.
Click here if you want to buy any of these boards we have in stock. They sell quickly and quantities are always limited, so if you need something don't delay until the last moment as it may be too late.
Click here to go to article.
Rebluing Flaps on Your Pinball Machine Ramps: As these games approach their teenage years, black flaps on their ramp entrances tend to get pretty nasty. They rust like hell, have scratches, are corroded around the edges, and so on. The only way to make them "like new" is to... well, install brand new ones. Scroll down to see the pictorial on how to install brand new ones.
If you do not want (or can't or won't) to install and make your own new flaps, the other (sucky) solution is to reblue them. We'll go over it in detail, what to do, what tools you need and where to get all that stuff. The results of rebluing are not be optimal when you are finished with it. Actually, in 9 out of 10 cases, it's total crapola, really amateurish and mediocre looking.
UPDATE: Rebluing existing flaps sucks majorly, TXPinball does not recommend it, and we will not be covering this stupid technique with poor results in these guides. If you disagree, well, that's great, either make your own guide with this "great" technique and share it with the world... We are interested in it as much as we're interested in a collector quality Gottlieb Waterworld.
Cliffy Pinball Protectors: Installing Various Cliffy Pinball Machine Scoop Protectors. Cliffy, a great guy from Northern California has a web site at: Passion For Pinball.
Beside being a very nice guy, he makes absolutely gorgeous and VERY useful custom fitting scoop hole protectors for many machines. One of them could be seen on this page for The Addams Family pinball.
These protectors are quality made by hand to exact specifications and are one of the absolutely best investments you can get in protecting your pinball machine from further damage. Basically, the more you play your machine, the more damage will happen over time. In a battle between birch wood (playfield) and steel (a pinball), tougher material wins in a long run, only a matter of time and frequency of use. These protectors will make sure it doesn't happen. Heartily and 100% recommended by TXPinball.
>Click here to go to the website.
Newly redesigned Twilight Zone clock board: If you own a Twilight Zone pinball, have a very common "Clock is Broken" diagnostics message and your clock is not working properly, there is a great alternative. Jim of Rottendog Amusements, produced, made and completely redesigned a great and competitively priced board replacing a troublesome Twilight Zone clock opto board design. This board is hassle-free and greatly improves the look of the clock (used white LEDs) and ensures a smooth clock operation for many years to come. If you buy this board, then my clock repair procedures are irrelevant and not needed.
Click here to go to article.
Playfield Mylar Removal: Using a Heat Gun or Hair Dryer (1994 Data East™ Guns N Roses used to demonstrate). Why Guns 'N Roses? Because that's what I had slated for refurbishing and set up at the moment I decided to do this guide. That game (although with a WAY COOL theme and good sound) is a cheesy, clunky dog and it's gone and out of here now. Good riddance.
Freeze spray method, another excellent choice especially when lifting Mylar applied over playfield inserts, is not covered here. Maybe next time, but don't hold your breath for it.
Click here to go to article.
Fast Transistor Testing: All manufacturers, all boards, quick and easy testing TIP transistors as used in pinball machines. Pinball machines only use 4 or 5 different varieties of transistors for its lamps, flashers, coils and various other playfield devices (magnets, motors etc...) namely:
TIP36C
TIP102
TIP107
TIP122
TIP142 and others.
If a transistor is found faulty, it will need to be replaced and a new one soldered onto the board, then tested and retested for continuity. Scroll down for more on testing electronics and transistors in other pictorials on this site.
Click here to go to article.
When things go (terribly) wrong and other general pinball problems and questions with short/smart answers: Various problems with all machines. We'll attempt to cover a crapload of problems in this long pictorial. Things like this happen from time to time and can crop up while owning a pinball machine(s). Most of them are compiled from people that email us or call us about their specific problems or just have a question they are unclear about.
My display doesn't work properly - showing garbage on display or it's dead, or cloudy, or sort of not bright and it's dimmed in 1 corner
Answer: - Buy a new display or a display driver board.
My flipper is sticking in UP position by itself as soon as the game is powered and I am not pressing the flipper button
Answer: - Either a flipper diode (or a coil) or a transistor on the flipper board. Or, it's a dirty (intermittent) flipper opto on the flipper board inside the cabinet. Or, flipper opto board plastic interrupter is not fully clearing the optos.
My (insert your machine name here) Terminator 2 is spitting 2 balls into the shooter lane constantly
Answer: - Failling ball through switch, or switch blade not making a good contact or broken wire.
I have all pinballs in the game but its still complaining with message "Pinball Missing"
Answer: - Faulty or intermittent ball through switch.
My Pop Bumpers are way to weak or non responsive and it's sort of lame
Answer: - Not as lame as this answer: Rebuild your pop bumpers.
My left slingshot is firing a lot of time, even when pinball is not near it
Answer: - Make sure the 2 leaf blades on the slingshot switch are not touching or are way too close to each other. Adjust the gap accordingly.
My pop bumper is firing a lot of time, even when pinball is not rolling over it or when I nudge the machine
Answer: - Adjust the pop bumper leaf switch underneath the playfield, so the gap is just enough for it not to touch, but to make contact when ball rolls over the skirt.
My speaker is dead, no sound at all!
Answer: - Replace the friggin' thing, it's 20 bucks!
I think it's awesome how you design and install custom game cards for the machines you sell. I want to monkey around with Photoshop or some other graphic program and want to make my own custom cards. How do I go about it?
Answer: - You learn how to use Photoshop and then make some on your own, or download them and print them from our site. If we don't have the card for your game, well... sorry.
My ball shooter is way too strong/weak, how do I replace it?
Answer: - Replace the ball shooter spring with a weaker/stronger one, see which one the game manual calls for, then install it.
There is smoke coming out of my boards in the backbox!
Answer: - Well, there is thick smoke coming out of my stoner friends place and nobody cares either... Get a pinball tech to look at it, most probably a blown fuse or a blown coil transistor. Best of luck to you, that is one of the most serious problems a pinball machine can exibit and a short 2, 3 sentences answer will likely not cover what exactly is wrong with it. Shut down the game immediately (and don't power it up again to see if the problem "sorta went away and I got lucky" on its own - it DIDN'T!) and seek help from a good pinball technician. Expect to pay dearly for parts, labor and expertise in diagnosing and fixing the problem.
My flipper flips twice very fast when I press the flipper button
Answer: - What's the problem - it's twice as fun! Just joking. Flipper opto is dirty (clean it) or dead (desolder/solder new in). If so, replace it. Also a transistor that powers te HOLD portion of your flipper may be faulty OR he hold wire on the coil might be broken.
I cannot tighten one of my leg bolts at all - it's very loose, others are fine
Answer: - The leg bracket inside the cabinet has stripped threads. Either replace the leg bracket or install an extra leg bolt nut from inside, so the leg bolt has something to bite into. Then tighten it and it's good to go. It's a bitch to take the leg off if you have to move them game, though, so we recommend a new leg bracket (a 6 $ part).
One flasher light bulb in my game is constantly on and it's very hot to touch
Answer: - It's continuously ON immediately after the game is powered? Its transistor is open or shorted. Replace it. Go into the game diagnostics and see which transistor controls that particular flasher, then find it on the board, buzz it with the multimeter, confirm it's faulty, then replace it.
My machine gives me "U6 Checksum Error" on display upon power up and the game doesn't work. What does that mean?
Answer: - It means your game software EPROM chip is either: incorrectly programmed, put in backwards, faulty or not working. Also: it could be incorrectly seated into the socket (one leg out) or one or more legs are bent. or the socket is rusty, or the socket legs have cracked solder pads. Could be the ribbon cable is inserted incorrectly, as well.
My machine gives me "Sound Board Interface Error" and sounds are all messed up.
Answer: - Either one or more sound chips are faulty or incorrectly seated in the chip socket. Or the ribbon cable is incorrectly seated in its connector. See how many bongs you get when the game powers up (e.g 2 bongs is Sound chip U2, 3 bongs is sound chip U3, 4 bongs is sound chip U4 etc...)
I want to put a shaker motor on my (insert your machine name here), say, Getaway High Speed 2 that doesn't come this way from the factory, like the one in Roadshow and Harley-Davidson. Possible or not?
Answer: - Yes, it's possible. Buy a shaker motor, design a custom board for it and wire it into the game. it's usualy tied into the flasher circuit.
I'm a dumbass and electronically challenged, yet REALLY willing to learn to fix my own pinball machine. How do I read the game wiring and schematics? HELP MAN!
Answer: - Take a short course in electronics in your local college OR go online and read up all about it, or buy a book about novice electronics, diagnostics and repair and study it and practice with it.
Which multimeter is good to use when fixing pinballs and how do I use it?
Answer: - For pinball troubleshooting, any multimeter is fine, even the crappy chinese WAl Mart ones. Any multimeter that has Ohms, diode setting, DC, AC and continutity will do. Don't listen to dumbasses telling you that you REALLY NEED a 300$ Fluke multimeter. Wrong. You don't need that, trust me. They are telling you that you need a Ferrari to go to grocery store. Will it drive you there in style and get the job done? Yes, it will. Will a Toyota Camry that costs 20 times less drive you there as well and do the jos equally good? Yes.
In short, any multimeter will do, even the cheap 30 dollars ones. Pinball machines are not Space Shuttles, nor are they that complex and precise to need such a professional precision instrument like a Fluke multimeter.
I think it's way cool to put blue/green/orange/white/purple flipper rubbers as you did. Where can I get them?
Answer: - Here: www.pinballlife.com
I heard some people have their playfields clearcoated. What is that?
Answer: - An additional coat (or likely 6 to 10 coats) of automotive clearcoat (like they put on the car body) sprayed onto the playfield with air brushing equipment. Pinball playfields (made after 1990 were clearcoated at the factory). The trade name for Bally and Williams brand of clearcoat mix is called "Diamond Plate". All machines made after 1991 have it, regardless if they have a Diamond Plate logo on the playfield telling us so or not.
Why are there so many acronyms in pinball? What is "HUO", "NOS" and "CFTBL"?
Answer: - I don't know, beats me.
I need some measurements to see if pinball machine will fit into my room corner?
Answer: - Get a measuring tape and start measuring, duh.
How much do pinballs weigh?
Answer: - Between 260 and 320 lbs depending if it's a standard machine or a "widebody". Why are some called widebodies? Because their playfields are 2 inches wider (so they can cram more toys, ramps and playfield devices on it. Standard pinball playfield is 21 inches wide and widebody is 23 inches wide.
The bottom and inside of my machine are really dusty and/or filthy. How do I make it look like new?
Answer: - Buy a new cabinet, that'l make it look just like new. To JUST make it clean and nice - vacuum it, then sand it with sandpaper, then vacuum it again.
What is the small bubble by the shooter lane on right side of pinball playfield?
Answer: - It's supposed to show the angle/inclination of the playfield. Recommended inclination is 6.5 degrees from top to bottom and zero degrees from side to side. Williams calles it "True Pitch". It's not very precise, though, so your own inclinometer/angle finder can do a better job. NOTE: Position it on the playfield, not on the playfield glass.
What is a Wizard mode?
Answer: - The last and final mode after you beat all the other modes and/or features, like icing on the cake. Comes from the "Pinball Wizard" slang term. Not every machine has it, but most modern machines that we sell do.
How often should I change pinballs in my machine?
Answer: - When they become dull, pitted or rusty, it depends how much you play.
How do I properly level the machine? It is way too slow/fast/tilted to the right/left right now!
Answer: - Get angle finder/inclinometer and set it up to 6.5 degrees (with leg levelers).
I am a decent pinball player and I heard of "Death Save", but I don't know what it is.
Answer: - Stupid technique to save a draining pinball (thus extend the game in progress). Absolutely not encouraged by us, and you would get your ass kicked if you tried that on one of our machines (that you didn't buy). It could damage the cabinet and splinter the wood around the legs. All that to save one stinking ball? Not worth it.
How often should I clean my newly bought pinball machine? What stuff to use to clean it with?
Answer: - As soon as it gets dirty (shows black ball trails on the playfield). You can clean it with Novus products, Novus 1, 2 and 3.
Why do some Twilight Zones have white clock face and some have multi-colored one?
Answer: - White is a prototype machine and early samples and early production machine, multi-colored is a normal production machines clock. White is rarer, not necessarily better looking.
My spinner is spinning only 2 or 3 measly revolutions, how do I jack it up to do more and not be so lame?
Answer: - Install a new spinner.
My game is COMPLETELY DEAD! When turned on, absolutely NOTHING comes on! Help!
Answer: - Your main fuse (located inside the cabinet) is dead.
Can I get a pinball machine to pass through my door and get it inside the house?
Answer: - Yes. Most standard American doors are designed to be 30 inches in width. Pinball machine backbox is 27.5 inches, so you have approx. an inch and a half on each side to work with. If that is not enough, your door hinges will need to be removed OR, a pinball machine backbox will need to be separated from the main body and reassembled inside.
My Creature From Black Lagoon hologram is all blue. Why is that, and where can I buy a new one?
Answer: - It's faded and dying due to age and heat, that thing was made in 1992. It was vibrant green when new and over time it fades into blackness (starts out as green, then darker green, then light blue, then blue, then navy then black). Replacements are available now through Illinois Pinball Company for 200+ dollars.
How do I get my game to accept 25c coins like the real arcades? Now its on FREE PLAY and I want to put quarters in it to play.
Answer: - You need coin mechs installed inside your coin door.
BUT, you forgot about... (insert your question here)... Email us and we'll gladly try to find a solution. (Coming Soon!)
All machines, Making New Ramp Flaps and Pinball Machine Riveting: A lot if not all metal flaps at the entrance of pinball machine ramps are rusty, bent, scratched and generally looking like crap. There is a way to do them to be new, but it's more geared towards DIY types who like to tinker with stuff, are good at building things and have some (small) equipment to do it.
We'll cover in a pictorial of changing ramp flaps, what to do, how to do it, what tools to use and all other necessary stuff, so you can make up your mind if this is something you can tackle. If you don't feel like doing this, you can try rebluing your original game flaps.
Click here to go to article.
Any Machine - Problems with light bulbs: This troubleshooting article covers all the ways your light bulbs stop working. Sometimes it’s just the bulb itself, sometimes it's more involved. We'll cover all likely scenarios this problem might occur and their remedies.
All kinds of lightbulbs used in pinball will be covered, namely:
# 555 bulbs
# 44 bulbs
# 906 bulbs (flashers)
# 89 bulbs (flashers)
# 86 bulbs (miniature bulbs) and others...
(Coming Soon!)
Changing a battery holder on a Williams WPC CPU Board: Changing and replacing corroded or non-working battery holder on a Wms/Bally WPC CPU board. These fail often and the machine loses all settings displaying "Factory Settings Restored" flashing message. Williams/Bally CPU boards use standard double A (AA batteries), and it is recommended they be replaced once a year.
Duracell® makes the best batteries in our opinion and that is what we use here at TXpinball. An investment of a few dollars will do you and your pinball machine good, in the long run.
Click here to go to article.
Twilight Zone: Clock Overheating Fix; Installing LED Lights instead of #86 Factory Bulbs. If you don't feel like desoldering old bulbs and soldering in some resistors and LED lights, you can buy a brand new board from Rottendog Amusements.
This is a demonstration of a technique to install LED lights to your Twilight Zone clock board instead of 4 #86 lights that came with the game. Why? Because #86 lightbulbs (along with resistors) emanate a lot of heat inside the clock housing, and the heat is literally trapped inside the clock having no vents to get outside.
Click here to go to article.
Twilight Zone: This toy, although one of the coolest in pinball is BY FAR, the most troublesome of playfield devices/toys ever put in a pinball machine. BY FAR, BAR NONE.
We'll show proper clock assembly and disassembly, diagnosing and troubleshooting. Also, we'll show what makes a clock sound very loud, how to inspect the gears, what to clean and so on. A lot of emails about dealing with this friggin' clock! So, all explained here with pictures, then, testing the clock and working on the rest of clock parts. In addition, we'll show videos of testing the loudness of the clock, testing how it works and actually testing the clock motor OUTSIDE of the game on our workbench! Then, after it's all said and done, we'll hook it up into the game and crank it up to see the results of our work.
Click here to go to article.
Twilight Zone: Machine specific problems Problems with Twilight Zone pinball that are machine specific (apply to this machine only). Quick and efficient diagnosing and getting your Twilight Zone up to speed:
Problems with the Magnets - All 4 game magnets covered and how do they work, what to check and how to diagnose it
Important steps not to misswire your Battle The Power Mini Playfield - When reassembled back into the game or when checking something, it is very important to wire back your Mini Playfield correctly otherwise serious game damage might occur.
Dealing with the slot machine problems - Slot Machine not kicking the ball out when the shot is made, instead the machine waits then spits the ball out by going into Ball Search mode.
Problems with Powerball detection when released from the Gumball machine - When Powerball is released from Gumball Machine and loaded into Slot scoop, it is not recognized as a Powerball. This is how to deal with this problem.
Problems with Powerball detection - When Powerball is released into shooter lane it is not recognized as a Powerball. This is how to deal with this problem.
Quick and dirty clock diagnostics and fixing problems - that damn clock...!Problems with Gumball machine - Balls not coming out, motor not working, Geneva switch error, ball not making it up from underneath the playfield into the Gumball machine, Gumball machine upkicker constantly firing.
Problems with Battle The Power Mini Playfield - Mini Playfield tilted too far to the left or tilted too far to the right, unbalanced playing surface, machine not recognizing when Power was defeated, machine not recognizing when Battle The Power was lost by machine player and so on...
Automatic ball shooter problems - Auto shooter constantly firing, balls from automatic shooter not making it all the way to the top of playfield, automatic shooter not loading the gumball machine automatically and other problems covered.
Advantages (many of them) of installing the latest 9.4H Game Software chip - The latest and most stable software release for Twilight Zone pinball machine was done by its original programmer Ted Estes. Lots of exciting features for this game.
(Coming Soon!)
Problems with switches: All Williams/Bally WPC games will sometimes have flaky, non-working or "confused" switches and this seems to be one of the most common problems when owning a pinball machine. We'll show how to properly diagnose and fix all kinds of switches in your games:
Leaf switches - What kinds are there, how they work, troubleshooting
Micro switches - What kinds are there, how they work, troubleshooting
Opto switches - What kinds are there, how they work, troubleshooting
EOS switches - What kinds are there, how they work, troubleshooting
"Exotic" switches - What kinds are there, how they work, troubleshooting (no not exotic as they dance topless for you, more like Twilight Zone "Trough Proximity" switch) and others.
Eddy sensor switches - What kinds are there, how they work, troubleshooting. Also, in addition to this - you can see about these switches in this pictorial here, as well.
Switches in general and problems with them - Explained inside is how the switch matrix works, how switches operate, how to get them all working, what the hell is going on there, why this switch is registering 2 or 3 others at the same time, about switch columns and rows and more. (Coming Soon!)
NEW! Flame Polishing pinball machine plastic ramps For all machines with clear plastic ramps. We'll attempt to demonstrate what tools to use, how to do it techniques, and other advice and pictorials on flame polishing your pinball machine plastic ramps to look like new (or pretty damn close to it). This is not for the timid or for faint of heart, you need a steady hand, coolness and to be calm.
Click here to go to article.
Twilight Zone: Slot Machine and Clock Targets Fix, preventing plastic breakage and scoop weldment breakage. The Slot machine target on Twilight Zone is constantly and repeatedly banged on by pinballs while playing.
It is a heavy ball traffic area because the player has to hit the ball into scoop to start the game modes. Due to its close proximity to flippers and under repeated stress and bashing, the target bends backwards exposing the metal slot machine scoop that gets hit instead of the target. The result is, usually, a broken target, broken scoop plastic, scoop weldment gets misaligned and breaks and cracks under pressure. Here is the permanent fix.
Click here to go to article.
The Addams Family magnets: Fixing and testing the under playfield magnet board that commonly burns and could potentially damage the playfield and its artwork. This magnet board is located under the playfield on the left side. It controls 3 magnets used in the game to fling the balls around by pulsing them repeatedly during multiballs and Super Seance mode.
Click here to go to article.
Jumpering Bridge rectifiers and capacitors (reset problem) on a WPC Power Driver board: Detailed pictorial on bulletproofing and installing various jumpers for added reliability on pinball machine WPC Power Driver boards. All 1990s Williams/Bally WPC Games are included. As these games are 10, 12, or almost 15 years old, their components are showing their age.
If you press both flippers, or your machine just randomly resets in the middle of the game or multiball, you need to replace some components and bulletproof them for trouble-free pinball machine ownership.
Click here to go to article.
Putting on new and replacing old cabinet siderails Installing new metal siderails on your Wms/Bally 1990s pinball machine cabinets, what do you need, what to buy, where to buy and how to do it. As these games used to be moved from arcade to arcade, place to place, they get bent, rusty or scratched.
Today, we'll replace the old, ugly and best siderails with brand new ones. The machine used as a Guinea pig is a Star Trek the Next Generation. The cabinet is so pretty, colorful and vibrant on this machine that it almost begs to have new siderails to accent the beauty. So, it got new ones.
Click here to go to article.
Star Trek: The Next Generation Fixing and testing Star Trek The Next Generation pinball machine, its specific problems and solutions.
(Coming Soon!)
Rebuilding pinball machine flipper assemblies If flippers on your game aren't working properly, how nice the game looks doesn't mean squat. If the flippers are slow, sluggish, unresponsive, weak, worn and so on, the game is basically unplayable. So, with crappy flippers, you got a very expensive Holiday tree in your gameroom with pretty colors and blinky lights.
We'll rebuild flippers and guide you through flipper rebuilding with 2 games: World Cup Soccer and The Champion of all pinball - one of the Twilight Zones we have here.
Here we'll show how to rebuild flippers from ground up, disassembling and assembling them, installing new components, proper mounting, various parts and tools needed and so on.
(COMING SOON!)
Star Trek: The Next Generation - Installing new backbox decals This pictorial will show the steps of removing, replacing and installing brand new STTNG backbox cabinet decals.Poor Captain Picard has been defaced on this beautiful machine and today we'll show the technique on putting and installing brand new set of backbox cabinet decals that will make the game look like new.
Click here to go to article.
Star Trek: The Next Generation The famous "Pong!" (or "BreakShot" like), hidden video mode in Star Trek The Next Generation pinball machine and how to get there. This mode has been hidden since the machine came out in 1993. Also, explains how to get to another hidden video mode - "Riker's Poker" game. And finally, get Steve Ritchie Easter Egg in the game software.
Click here to go to article.
Twilight Zone: Twilight Zone is one of the most popular and best machines of all times. It is also the undisputed heavyweight champion of pinball world with modifications and add-ons. We'll show here a variety of customization options and a palette of various after-market mods for this game including: The Rocket, The Slot Machine that matches the translite picture, Gumball Machine Lighting, Replica Gumballs in the Gumball machine, Clock housings of different colors, Piano Mod and more...
Click here to go to article.
Twilight Zone/Through Proximity Switch problems: Powerball detection problem beginning and getting a "Through Proximity" switch errors (infamous switch #26) in the ball-through mechanism has been a problem for Twilight Zone from the very start.
We'll go into detail here on how Powerball detection works, what boards control it, what do they do, how do they do it, and fixing the problem for good. This machine is too much of a good thing overall and the game is seriously impaired and it cripples the whole playing experience if it does not detect the Powerball entering the game from the shooter lane.
Click here to go to article.
Twilight Zone/Other games - Problems with 10 Opto board underneath the playfield: Problems with optos, and dealing with the 10 Opto board positioned underneath the playfield.
Also, we'll touch upon and deal with error message: "Check Fuse 115/116, J114 and 12 Volts Power Supply". Twilight Zone has many toys and gimmicks and the space allotted to the CPU to do this job was simply not enough, so they added this board to piggyback off of it and that way they can add and cram more switches to the game.
Click here to go to article.
Star Trek The Next Generation: Installing Laser Pointing Cannons and Cannon Domes. This kit is available from Mick's Pinball. (Coming Soon!)
Lightening Rust Remover: Using this great solution to make your rusty pinball machine legs look like brand new... (Almost!) Nothing comes even close to this method. This is a demonstration of a rust removal technique that works wonders. It is very simple and anyone can do it. We'll be using Lightning Rust Remover made by Real Company of Ney, Ohio. They sell this stuff by gallons. Their phone number is toll-free 1-800 659-2459, price is $27 per gallon. Shipping is an extra $5.
Click here to go to article.
DMM - Digital Multimeter as used with pinball machines - Small crash course on using Digital Mutimeter devices with Pinball Machines and what can you test and measure with them. What can you do with a multimeter? Pretty much almost everything there is.
This invaluable tool is used in repairing, diagnosing and troubleshooting most pinball machine problems. Explained in this pictorial:
How to measure voltages - The grand daddy of using your multimeter, very important part to quickly troubleshoot and discover potential problems.
How to measure wall voltages and why - If your game resets, here you'll see how to measure wall voltage and why is it important.
Measuring AC current - Lots of uses for AC in pinball, like GI lights for example.
Measuring DC current - How, why and what uses it (mostly motor playfield devices)
Testing various diodes - What kinds of diodes are used in pinballs (Hint: Not many different ones, luckily). We'll cover them on circuit boards, on top and underneath the playfield.
Testing TIP transistors: TIP102, TIP107, TIP122, TIP142 and TIP 36C - These guys are the workhorses of every pinball machine, they power coils, flashers, lamps, magnets, toys, all kinds of pinball machine devices and parts.
Testing resistors - Big deal, resistors. How to test them and how to find out what resistance does they measure (deciphering the resistor band colors and their meaning)
Testing continuity - How to do it & why is that important.Testing bridge rectifiers - Important stuff for your game to operate correctly
Testing capacitors - No easy way to do this, unfortunately.
Testing fuses - The first line of defense in a pinball machine, important stuff
Testing DMD display voltages - Your display is not working? Look here first.
Test points - Using, testing & measuring TPs (test points) commonly found on WPC Power Driver boardsOur way - How we at TXPinball go over the machine quick before we start a full refurbishing job and more...
(Coming Soon!)
In other refurbishing tips throughout this website, we show using DMM for various applications, as well:
Click here to go and see DMM used for testing continuity.
Click here to see a fast and quickie way of testing transistors with your DMM.
Ball Through problems - Fixing Ball-Through problems on Bally/Williams WPC machines such as endless multiball upon starting a game, the game serving 2 balls instead of one while playing, the game continuously serving balls in and out and other problems related to ball through assembly and operation.
Again, flawed design from the factory in making a bad opto ball through assembly. Commonly affected games with these symptoms are Indiana Jones, Demolition Man, Popeye Saves The Earth, Star Trek The Next Generation, Judge Dredd and possibly others.
Click here to go to article.
Fixing misbehaving flippers: This will work for all Wms/Bally machines. Erratically behaving flippers ("flipper "stutter"), going on and off by themselves - when not pressing the cabinet flipper buttons. Also, fixing a flipper that will energize and stay in the up position... (Coming Soon!)
Indiana Jones: The king of all modern pinball machines and my absolute favorite HAD to be represented here. Fixing Your Indiana Jones pinball machine, its specific problems and solutions. This information also applies to other machines, but some problems are machine-specific for Indiana Jones. We will specifically deal here with many issues such as:
Problems with the ball through assembly -In general (applies to many games not Just Indiana Jones games), not machine specific
Problems with game optos in general - (applies to ALL games), not machine specificEndless multiball problem - When the machine keep spitting balls out all the time
Double Ball Service - Machine is serving 2 balls instead of 1 problem
Path of Adventure - Indiana's Mini Playfield problems and solutions to them explained in detail
Golden Idol ball lock assembly - Its problems and their solutions explained in fine detail. Also, complete disassembly of the Idol ball lock unit explained in step by step
Shorting switch matrix (Indiana machine specific!) - Killing the switch matrix (Chips on CPU board) and problems with stray airballs striking a nearby switch and solution to end it.
3-Bank drop down target assembly problems - How it works, what's happenin' hot stuff, and solutions to its problems
Anything else not mentioned above? - Please, email us if you have any other suggestions or comments.
Click here to go to article.
Roadshow, various other games: Under playfield Eddy sensors. How they work, troubleshooting and calibrating. What exactly are "EDDY SENSORS"? They are Electronic Ball Sensors. Around 1993 Williams started using them.
What do they do? They are basically a circuit board with some stuff on it, mounted under the playfield at a position where a "normal" switch would have been, and they simply sense when a pinball rolls over it, and acknowledge to the CPU it happened. Just like any other switch. But, it's electronic, man.. And it's a Sensor, not just some wimpy switch. Yup, good stuff.
Click here to go to article.
The Addams Family: Customizing Your Pinball Machine and adding After-Market Mods. Adding Uncle Fester in a chair mod pictorial here.
Click here to go to article.
Machine resets: Williams/Bally WPC Power Board Bridge Rectifiers Fix and other diagnostics, troubleshooting and fixes about machines rebooting after both flipper buttons are pressed or at any other time in the middle of the game. (Coming Soon!)
Logic Probe: Using Your Logic Probe with Pinball Machine Diagnostics.
(Coming Soon!)
Voltage Conversion (2 part pictorial) - Converting Pinball Machines from European 220V Current to 115 US Current. Older 1980s and newer variations of 1990s machines and models are covered, as well as tools and parts needed to perform the conversions.
Click here to go to Part 1 of this pictorial.
Click here to see part 2.
Problems with GI lights (2 part pictorial) - Due to a crappy design and other flaws right from the factory, modern Williams and Bally pinball machines have burnt/damaged and non-working GI (General Illumination = always on) lights. Mainly because they have been left on 24/7 at various locations they used to earn money on. The result is damaged GI strings that require rebuilding. Here is a pictorial on how to deal with the problem and successfully put it behind you for good.
Click here to go to Part 1 of this pictorial. Click here to see Part 2.
Completely rebuilding pop bumpers (all games, not title specific): We'll follow the pictorial here of completely rebuilding pop bumpers in your Pinball Machine. Rebuilding completely from scratch. The 2nd parts of the pictorial will show how to make pop bumpers very responsive and sensitive in gameplay, not lame, wimpy and unresponsive.
We'll use Indianapolis 500 for the pictorials and videos and Creature From The Black Lagoon for videos here Why those? Cause, Mr. Nosy, that's the games we have right this particular moment being set up and being refurbished/worked on.
Click here to go to Part 1 of this pictorial.
Click here to see Part 2.
Click here to see Part 3.
Running your CPU board outside of game: Testing/troubleshooting Williams/Bally WPC CPU boards outside of the game using external power source. It is very hard to diagnose what is the reason for your game's CPU board malfunctioning or not booting, it could be any number of reasons.
It is very handy if you could run your board outside of the game on a workbench so you can narrow it down. Since it's sort of hard to test the CPU while inside the game in the backbox, we'll take it out and move it over to the bench.
Click here to go to article.
Game software (ROMs): Changing and upgrading your pinball machine software with better or improved, more stable or upgraded software. (Coming Soon!)
Game Diagnostics/Adjustments in WPC pinball machines: How to use and make out most of WPC game diagnostics built-in systems. How to change features on the game, how to add features, reset the high scores, test coils, switches, lamps, flippers, sound, optos, display and other stuff, how to test various playfield devices such as motors, how to do this and how to do that. It is all done by 4 buttons inside the coin door and shown here with pictures and details! (Coming Soon!)
G a m e s p e c i f i c p r o b l e m s and solutions!
Game specific problems with pinball machines: We'll deal with specific games and their specific problems, solutions and pictorials in this very, very long guide. We'll have covered here:
Indiana Jones - Path Of Adventure problems
Indiana Jones - Golden Idol problems
Indiana Jones - Ramp diverter problem
Indiana Jones - GI Light under the slingshot blowing the fuse problem
Indiana Jones - Switch #75 airball shorting the switch matrix to ground problem
Indiana Jones - Endless multiball and ball-through problem (also covered elsewhere in these pictorials, look article above)
Indiana Jones - Ball does not drop into the Path Of Adventure Mini Playfield but just slides down the left rail ramp problem
Creature From The Black Lagoon - Hologram problems
Creature From The Black Lagoon - Small # 86 lightbulbs problems
Creature From The Black Lagoon - Is my machine "HOT PINK" Creature of not? I don't know, you tell me, it's yoru machine. But, you can see the difference here and judge for yourself.
Twilight Zone - It does not recognize ceramic Powerball problem
Twilight Zone - Gumball machine problem
Twilight Zone - Automatic kicker does not shoot the ball all the way up the playfield problem
Twilight Zone - Friggin' clock doesn't work/works only intermittent problemTwilight Zone - It's giving me "Check switch #26 problem"
Twilight Zone - Battle The Power magnets don't work in the game but test fine in Solenoid Tests. What gives?
Johnny Mnemonic - Cyber glove does not work problem
World Cup Soccer - The soccer ball is not spinning problem
World Cup Soccer/Twilight Zone/The Addams Family/Tales of Arabian Nights/No Fear/Cirqus Voltaire and so on - Magnets do not work problem
Corvette - LT-5 engine does not work problem
Corvette - 2 drag racing cars not working and error problems
Indianapolis 500 - Giving me loads of problems
Star Trek The Next Generation - Cannons are not working problem
Star Trek The Next Generation - The game keeps loading endlessly balls problem (will not be covered ind etail - See Indiana Jones endless multiball, it is EXACT same procedure, same parts, same problem, same boards, same fixes, same everything. Electrojically these 2 games are twins.
Star Trek The Next Generation - Single switch target problem
Star Trek The Next Generation - Cannons not going back to default position problem
Star Trek The Next Generation - Cannons have stuck coils when shooting the balls out problem
Demolition Man/Popeye/Star Trek The Next Generation/Indiana Jones - Burning and smoking the chips on the sound boards, sound dead, sound not working right problem
Cirqus Voltaire - Ringmaster not working correctly problem
Cirqus Voltaire - Neon in the ramp is dead or only glows on the top or halfway problem.
The Addams Family - Problem with the THING grabbing the ball reliably problem
The Addams Family - How to upgrade to GOLD Edition software revision and get new sounds
The Addams Family - Bookcase does not register hits, bookcase does not open problem
Star Trek The Next Generation - Inlane switches not working and not showing in switch matrix problem
Fish Tales - Ball locking mechanism/reel mechanism not working or not working right problem
Funhouse Rudy/Roadshow Red and/or Ted - Jaws not working right problem
Funhouse Rudy/Roadshow Red and/or Ted - Eyes not moving or not following the ball problemDoctor Who - Machine specific problems
Terminator 2 - The playfield gun is not working problem
Terminator 2/Star Trek The Next Generation/Indiana Jones - Shooter guns not working right problem
Tales of Arabian Nights - Genie not working problem
Tales of Arabian Nights - Vanishing Magnet not working problem
Theatre of Magic - The Magic Trunk not working problems
Twilight Zone/All other games - upgrading to latest software revisions - How?
My ... (insert your game name here) is giving me the following problem. Try to email us and we'll try to help.
To be continued...
(COMING SOON/WORK IN PROGRESS!)
Anything else you would like to see here? Please email us with suggestions. We'll listen to all of them and try to post as many more technical articles dealing with the problems found on modern pinball machines as we can. Your suggestions, advice and comments are always encouraged and welcome.
Questions/Comments? If you have any questions, please email us.
NOTE: If you are asking about technical help via email, we'll try to help within reason. Smaller and relatively simple problems can be solved with our guidance, but we cannot help you fix your "dead" machine, or go into extensive troubleshooting with you if you haven't purchased a machine from us. Please do not work on pinball machines if you do not know how, or without proper equipment available to you.
The articles above are just guidelines and TXPinball.com shall not be held responsible for any damage to you or to your machines or property. If your machine needs work that is beyond your technical skills and abilities, please take it to a qualified pinball technician.
Never work on your pinball machine with the power on, even if the coin door is opened.
Again, NEVER work on your pinball machine with the power on, even if the coin door is opened.
Again, NEVER work on your pinball machine with the power on, even if the coin door is opened.
Again, NEVER work on your pinball machine with the power on, even if the coin door is opened.
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